The second volume of David Petersen’s Mouse Guard series gives us further
insight into the world of mice and the Guard. The story jumps a bit from where
it ended in the previous volume. Winter has completely set in and the towns and
cities of the Mice Territories are in near complete isolation from one another.
Lockhaven is short of food and stores for the winter following Midnight’s
attack during the fall. Gwendolyn has sent out three parties of Guardmice to
visit the surrounding settlements to gather essential supplies. The second
volume concerns itself with the trip of Kenzie’s group which is made up of
Saxon, Sadie, Lieam and Celanawe, formally known as the Black Axe. There is
also quite a bit of story that deals with the events taking place at Lockhaven.
It’s nice to spend some time with characters that aren’t Guard members. It’s
also nice to spend time inside a city instead of seeing it from a visitor’s
point of view while accompanying the Guard on one of their missions.
Petersen essentially puts the Guard in action, having
them do what is essentially their job, acting as a physical link between all
the towns and cities. What they did in the first volume, fighting a rebellion,
isn’t their primary work but it’s something they do in order to achieve their
primary goal which is to protect the Territories. Unfortunately, exiling
Midnight wasn’t enough to put an end to his supporters or the ideals he spread
during his uprising.
He also takes the time to develop his character which he
does with a considerable amount of pathos. You get a much better idea of how
the mice from the first volume interact with each other. Petersen
simultaneously gives us further insight into the personalities of the
individual characters and we get to see them play against one another. How
Saxon reacts to being lost and alone in Darkheater and how it changes him is
one of my favourite moments of the series. Likewise, the trials young Lieam
faces in Winter 1152 are so well
executed as to make it feel natural and rather moving. There are more
characters in this volume than I remember. Most of the characters appeared at
the end of the first volume but it’s in the second volume that they get to
shine.
Click on the image to make it bigger. It's worth it. |
We also get to explore a couple more settings. One of
them is another mouse dwelling, the city of Sprucetuck which is located in a
hollowed out tree. Petersen develops it in the story as well as in the back
matter. I like the fact that they heat the tree with stones in order to
minimize the amount of open flame which is an obvious dangers when the whole
town in inside a tree. I like that different population centres have their own
defining characteristics and trades. Sprucetuck is known for its healing
“Spruce Brew Elixer”. The real treat though is the discovery of the abandoned
tunnels of Darkheather which used to be a weasel kingdom deep underground. Some
of the Guard find themselves stranded in the labyrinthine tunnels and some
rather intense things happen in the dark but I won’t spoil it hear.
If there is one frustrating thing about Mouse Guard: Winter 1152 is that
despite continuing the story from Fall
1152 and providing further depth to the characters and the world they
inhabit, it all still feels like it’s setting up for a larger story. That’s not
to say that nothing happens. On the contrary, Petersen strikes the difficult
balance of telling a story that begins and ends between the same covers while also
planting the seeds of further and, I can only assume, grander stories. I want
more Mouse Guard and I want it now! People
can complain all they want about their multi-volume fantasy series or the next
season of whatever generic TV series they’re watching; what I can’t wait to get
my greedy hands on is the next instalment of Mouse Guard. I don’t mean to complain, but Mouse Guard: Tales of the Guard doesn’t do much to satiate my cravings.
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