The Black Axe
is a both a prequel with a bit of sequel rolled into the mix. It’s a smart move
by Petersen as The Black Axe is the
third complete Mouse Guard story both written and drawn by Petersen. Although
I’ve enjoyed both volumes of Legends of
the Guards, anthology comics in which Petersen writes and draws the framing
sequence but invites a host of other comic creators contribute stories to the
world of Mouse Guard, I’m thrilled
that last year gave us another volume entirely by Petersen. The main Mouse Guard stories are written and
drawn by David Petersen. The hardcover collections collect the six issue
storylines often with a prologue as well as an epilogue and supplementary material.
As Archaia Entertainment often does, the hardcovers are works of art in their
own right. Excellent binding, luscious cover art, interior design that is
pleasing to the eye and it’s all done with quality printing, the Mouse Guard hardcovers hold a prized
spot on my bookshelves. None of that would really matter if Petersen’s story
wasn’t good. Thankfully, it is. The Black
Axe is only the most recent proof.
I was a bit disappointed when I found out at the end of Winter 1152 that Petersen’s next Mouse Guard story would be the legend of
the Black Axe, specifically Celanawe’s tenure as Black Axe. I was expecting
nothing more than an extended flashback sequence that while providing an
interesting and well executed story, wouldn’t add much to the story of Lieam,
Jaxon and Kenzie. After reading the story, I found out I was right but I also underestimated
Petersen’s skill as a storyteller. The story is a flashback sequence framed by
Gwendolyn’s account of a looming threat and our Mouse Guard trio’s separation. It doesn’t offer much in the
continuation of the story began in Fall
1152 but it does help to make the wait for the next volume a bit easier to
handle. As for Celanawe’s story, it’s not only fascinating but helps to enrich
the world of Mouse Guard.
Not only is Mouse Guard Archaia Entertainment’s best series,
it’s one of the best comics being published today. A new volume only appears
every two to three years but so far it’s always been worth the wait. Petersen
is crafting a surprisingly well thought out fantasy epic in tiny proportions. His
careful attention to detail helps to transport the reader to a world where
danger is literally hidden behind every bush and the size of our heroes isn’t
representative of the courage of their hearts.
The Black Axe is a legendary weapon as well as a mythical
warrior. Many brave mice have held the mantle throughout the years. The
descendants of Farrer, a metal smith and one of the founders of the Haven of
Guilds in Shorestone, are entrusted to find worthy candidates to wield the axe
and uphold the legend. Like the stories before it, the plot of The Black Axe is simple but Petersen
handles it with such care and attention to character and the details of his
world, it never feels slight. I might be incorrect in describing his plotting
as simple or even deceptively simple. In truth, it’s probably more of an
indicator of how good of a writer he is. He makes a complex story feel and
appear simple but that’s only because he took the time to polish his story.
It’s all in the execution and Petersen continues to deliver, volume after
volume. The story begins with Celanawe (pronounced Khel-En-Awe), a mouse of the
Guard, being visited by his last remaining relative. She imparts him with a
mission, to find an ancient weapon which Celanawe accepts only because the
Matriarch of Lockhaven and leader of the Guard commands him to do so. His
journey is transformative in more ways than one. It would be a shame for me to
spoil any more of the story because it’s such a joy to read and discover first
hand.
As with the previous volumes of Mouse Guard, the world which Petersen is slowly reveiling is
equally impressive as the story of Celanawe’s quest. With each continuing
story, Petersen further develops the culture of the mice and their cities.
Aside from the interesting story of Farrer and his genealogy, Petersen gives
the reader the opportunity to explore the Port of Sumac and the world of
seafaring mice, the island of Ildur the Ferret kingdom of Ebon and Shorestone
and the Haven of Guilds along with the four founders of the main guilds: Omarr
(stone masonry), Farrer (metal smithing), Thurston (mathematics), and Locke
(carpentry).
With Mouse Guard:
The Black Axe, Petersen continues to impress. I was certain that this
volume would feel like a lull because it pulls away from the storyline of the
first two volumes but the use of the epilogue served the dual purpose of
letting readers know that Petersen is conscious that he’s moving his focus away
for a volume and to introduce the extended flashback sequence. I would honestly
prefer if the stories were published more quickly but I wouldn’t want the story
of the art to suffer. I’m content to wait if it continues to give Petersen the
time he needs to keep the stories at the same level of quality as the stories
release so far.
No comments:
Post a Comment