Showing posts with label Rick Veitch. Show all posts
Showing posts with label Rick Veitch. Show all posts

Sunday, 14 July 2013

Army@Love volume 1 & 2 review


Rick Veitch has made a career out of writing satire comics. I find most of these satires are actually some of his best comics. What makes them so good is that Veitch understands and often loves his subject and that’s what enables him to write a successful comic that also serves as poignant satire. That dual relationship of love and hate is what fuels powerful criticism. I remember the first time reading Brat Pack, Veitch shattered an important part of superhero comics. He was able to do so effectively because he understood superhero comics so well. It’s with that realization, that he knows his subject; you can really understand the satire for what it is. It’s too bad that Veitch doesn’t seem to understand love and war as much as he does superheroes and Army@Love suffers because of it.

The first volume, collection issues #1-5 is actually a pretty good start to a series. The problem is that the seven remaining issues, collected in volume 2, can’t keep up with what came previously. Veitch can’t follow his own act and its damn shame because, for a while at least, he had something interesting to say about the American military, modern warfare and the media. What began as the exploration of our near future devolved into a shock and awe tactic that only left the narrative (and the reader) feeling hollow and spent.

The first volume begins with a woman fighting somewhere in the Middle East. She’s in the middle of combat talking to her husband in America on her cellphone. In the next few pages we see her join the Hot Zone Club. It’s a spin on the Mile High Club in which active soldiers have sex in the middle of combat, combining the adrenaline of combat with the pleasures of sex for the ultimate high.

The Hot Zone Club is the product of one man, Colonel Haley. Colonel Haley used to be a corporate man, working in marketing and specializing in consumer profiling. Haley ended up in the military after congress passed a corporate level draft. They began enlisting older men with job market skills and work experience in an effort to revitalize their military. People like Haley, having a specific set of skills, were able to apply them directly to certain areas of the military. After doing a deep-psyche consumer profile, Haley discovered that young Americans who indulged in movies and video games have developed an addiction to low levels of adrenaline. Based on his research and analysis, Haley has coined the phrase "peak life experience". He recruits huge numbers of young Americans by selling them peak life experience which they can find in the combat hot zone in the Middle Eastern theatre.

Colonel Haley's Motivation and Morale (or MoMo as the soldier's call it) has combined the adrenaline inducing experience of military combat with other experiences, most notably soldiers have sex while under fire. Soldiers are also allowed cell phones in combat and female recruitment has been increase to further exploit sexual tension in military settings. If that wasn't enough, MoMo organizes regular Retreats, which are essentially orgies that take place in controlled environments.
Army@Love did have some fun covers.
Veitch based his covers on
magazine advertisements. 
Army@Love outgrows its premise early on. Outgrows might be the wrong word. It's more of an issue that Veitch reveals too much too soon and it affects the potential growth of the story. In very little time the comic becomes a satire and a mockery of religion, witchcraft, romance, corporate America, magazine ads, various cultures as well as future technologies both near and far. The military satire stops developing in the third or fourth issue. The satire is still present but its repeated ad nauseum. It doesn’t change. The story doesn’t really evolve either. Veitch should have put sex somewhere in the title because we get far more of that than we get love. Quite a few issues revolve around discovering who’s sleeping with who and I stopped caring before the end of the first volume.

Army@Love could have benefitted from a shorter length and tighter focus. Like the Middle Eastern war it's commenting on, it's grown into a self-parody. I don't think Veitch pulled any punches in his commentary but he did run out of breath. Still, I enjoyed Army@Love but not in the form it was originally intended. I really liked it because of the funny melodrama and for seeing the artistic collaboration between Veitch and inner Gary Erskine. I don't think Veitch's art has ever looked better. It's too bad the story only required they draw the same small core of characters and military vehicles over and over. As much as I enjoyed it, it seems the art just like the story was destined to repeat itself without really adding anything new to the mix.



Monday, 1 July 2013

The Maximortal review


Rick Veitch is very underrated in my opinion. For nearly two decades he was at the forefront of comic book experimentation, creator rights and intelligent deconstruction of the superhero myth. Even his comics didn’t exist in a vacuum (nothing does), he played a pretty important part in the development and the deconstruction of superheroes. I won’t really say much more on the matter since I don’t feel I have the appropriate background and information on Rick Veitch’s career to give a comprehensive look at his achievements. I do know a few things for a fact, his comics are important works that challenge readers and the industry but they are, unfortunately, rather unpopular among the comic reading masses.  

It’s not all bad though. The more I read comics by Veitch the more I get the feeling I need to read more of him. Sometimes that feeling is mixed with the thought that he is largely underrated and that motivates me to read more of this stuff. The first work of his that I read was The One and it was glorious. It was simultaneously a wonderful and terrible experience. There was such venom seemed into the pages of the comic. There was also a sense of glee to be found in the dark lines of the black and white collection, as if Veitch was having a grand time creating a comic that could be, at times, so vile. Partway through the comic though, I started to pay attention. Veitch was saying something and it shocked me as a comics reader to find out that there is much more than just the latest superhero issue to comics. I’ve had similar experiences in the past but this one was mixed with a sense of taboo. I shouldn’t have been reading and enjoying a comic that seemed to take the genre it was exploring as a joke.

Fans of Rick Veitch will notice that when I first read The One I didn’t really understand it. I didn’t understand the creator, either. It’s after reading Brat Pack that I understood Veitch loves superheroes. It’s also because of his long time admiration of these modern myths that he was so good at tearing them apart to see what lies beneath. He fearlessly and unapologetically ventures into uncharted territory and it’s that exploration that results in such comics as The One, Brat Pack and The Maximortal.

The Maximortal is about two things. The first is about The Maximortal himself, a Superman copycat that’s done with a significantly darker and satirical twist. The second part of the comic is about the creators of Superman and, you could say, the modern myth of the superhero as we know it today. The story of Maximortal, or True Man as he’s actually known in the story, is intermixed with the history of the first half of the Twentieth Century. We see how he played a part in World War II as well as the Manhattan project. We also see how he influenced the works of physicists of the time (specifically Oppenheimer and Einstein). Veitch also has True Man’s existence preceed his creation at the hands of this story’s Siegel and Shuster analogues.

The Siegel and Shuster part of the comic is that one that strike’s an emotional chord in any regular comic reader. Their abuse at the hands of their publisher is upsetting not only as a fan of their work or the genre or the medium in which they worked, but also to readers who support creator rights. In short, they were taken advantage of and it’s still a legal battle that’s relevant today. Having recently read The Comic Book History of Comics, I was able to pinpoint the parts of the story that are based in fact and it’s upsetting how poorly Jerry Siegel and Joe Shuster were treated. Veitch masterfully combines both story to increase the level of depth of both stories. I don’t think they would have worked as well had they been told independently of one another.

A significant part of the comic is based in fact, even outside of the Siegel and Shuster portion. Veitch meditates on the idea of superheroes and their origin. He also argues as to why he thinks the creation of Superman (True Man, whatever) was a product of its time and why it endured. He supplements those ideas in The Maximortal with an essay about humanity, the superman, the rise of fascism and other strong nationalist movements and the works of Nietzsche.  Much like Veitch’s important contributions to comic books weren’t created in a vacuum, Superman wasn’t created out of thin air either.

One more thing of note, Veitch introduces another thought provoking element in his comic. He includes the notion that ideas are themselves alive, even to the point of having their own physical bodies. The idea of the superman became so prevalent to the mindset of the first half of the Twentieth Century that it resulted in the idea becoming real. Sure, Superman isn’t the same as Nietzsche’s Übermensch, but the idea of a superior human has become and intrinsic part of our modern culture.

It's not my favourite of Veitch's works but that doesn’t mean a whole lot. So far, I’ve enjoyed every comic by Veitch that I’ve read. Even if you don’t like his comic, they will always give you plenty of things to think about a long time after you put the book down. One of the things I wanted to review on my blog when I was toying with the idea was comics by Rick Veitch because there aren’t a whole lot of places that have offered interesting discussions of his body of work. I know that the above isn’t really worthy of much praise but it’s a step in the right direction. I’ll have to follow up this review with more reviews of his other comics. Well see, maybe along the way I’ll start better understand his contribution to comics and even if I don’t, it’s a good excuse to read some good comics.



 

Saturday, 6 April 2013

Saga of the Swamp Thing Book Six Review


Book six concludes Moore and Veitch’s story of Swamp Thing’s Space Odyssey that started in volume 5. It is a bit of a strange book because the tone of the comic has changed quite a bit compared to what it was in the first four volumes. Moore and his team of artists are no longer breaking ground, they’re mostly developed all of Swamp Things powers, though there is some new stuff still present in this book. The fact remains Moore and his collaborat
ors are no longer telling huge cataclysmic stories.

In something that serves as a parallel to Swamp Thing’s vegetable nature, the time of death and rebirth was replaced by a summer of horror and grand epic battles between Good and Evil but all that has moved on to make room for a story that is about to end. Everything seems a bit more restrained but everything retains the high standards of execution and story that has been previously established.  

As always Moore is a formalist and as a continuation of all his Swamp Thing stories narration boxes are filled with poetic language accompanying images filled with fantastical imagery as Swamp Thing continues his impossible quest to find a way to return to Earth and his true love, Abby.

The highlights of this volume are the two-part Adam Strange story, the Green Lantern story and the final two issues where Moore ties up the loose ends and give Swampy and Abby some R&R together before Moore says goodbye to them forever. If it seems strange to you that I qualified most of the stories in the volume as being highlights of the collection, you’ve clearly not been paying attention to the previous five posts on Moore’s Swamp Thing run. This is a damn good comic. Moore’s last issue doesn’t end in a climactic battle to end all battles like the culmination of the American Gothic storyline in issue #50. That suits me just fine and it fits well with how the series has progress since all the stories following the showdown between Good and Evil have been of a quieter more introspective tone than the horror stories found in the earlier volumes.  

This is a really neat cover but the
story inside is a bore.
Unlike that other issue, this one gives
you exactly what the cover promises.






















I’m sorry to say that one of the more interesting covers (issue number?) was one of the most disappointing issues in Moore’s run. The whole thing was drawn and sculpted in a mix media art collage in 23 pages but due to the printing quality at the time it’s just a muddy, blurring mess of cogs, bits of wire and drawings of swamp thing’s face all over a newsprint quality page. I do not mean to criticize Totleben’s art on the issue because I’m certain that in person these collages were at the very least interesting to look upon but it doesn’t work well as a narrative and it also didn’t transfer well to the page. To add to this, Moore’s script is a bore to read and it simply doesn’t add much of anything to Swamp Thing’s journey back to Earthy. It’s an unnecessary and poorly executed interlude.

Alan Moore makes an appearance for
his final issue as the writer of Swamp Thing
This is remedied by the following issue which focuses on Swamp Thing’s arrival to a planet where plants have become sentient and is protected by a member of the Green Lantern Corps. Here Swamp Thing’s powers evolve one last time and he is now able to shift and change his electromagnetic frequencies thus ending his forced exile from earth. As a reader we all knew the story was heading in this direction but Veitch and Moore pull off a masterful execution of this evolution.

It was nice of Moore to tie up his loose ends, which allows Veitch to dive right into his own story on Swamp Thing following Moore’s last issue. It was also very nice to have an issue to simply enjoy Swamp Thing and Abby’s reunion. This final issue also provided most of the artists from Moore’s run a chance to return for a final few pages of artwork. I wish I had more to say about the last volume of this legendary run but after six posts I think I’m all tapped out. I’m glad I decided to give this run a second chance. It’s unfortunate that everything slows down to a crawl about halfway through but for those that decided to see it through to the end, Moore’s Swamp Thing run offers one of the best comic series of the 1980s and of all times. You can hardly call yourself a serious comic fan without having read this series. So what are you waiting for?


Monday, 11 March 2013

Saga of the Swamp Thing Book Five Review


The fifth book collecting Alan Moore’s legendary run writing Swamp Thing is the second collection of Swamp Thing that I haven’t read previously. So far, the first three volumes have been rereads for me. During my first attempt at reading Moore’s Swamp Thing, I had mixed feelings. I recognized the sheer revolutionary power of his first 18 months on the title but after reading several issues consisting of Moore commenting on the mythology of America, I gave up. It was too preachy and, at the same time, hollow for my tastes. Last time, in my review of volume four, I mentioned the greatness that is to be found in the second half of the American Gothic storyline and I was once again spurred to continue reading Swamp Thing.

Once again I encountered my main problem with Alan Moore written comics with the first two issues of Book Five: momentum. I realize that it’s unfair to Moore that I seem to dislike all the issues of Swamp Thing that are less than spectacular. It’s either an excellent issue or an ok issue when it comes to his writing on this book. The thing is that’s how these issues read. My read problem though, isn’t exactly momentum. Moore’s formalistic approach to writing comics sucks the life out of whatever it is his writing. There is little or no energy at all to his writing and when a comic he wrote does display some kinetic and energetic storytelling it’s more often than not due to his collaborators than to Moore’s writing. His comics are too rigid; they’re not allowed to breathe under Moore’s guidance. On some occasions this style works really well but other times the story just falls flat.

Swamp Thing vs. Batman? Yup, and this
is Moore's run changing into a lower gear.
After the last book’s issue #50, I was expecting issue #51 to be a quieter story and it is. The problem is that it a set up for Swamp Thing’s Space Odyssey that truly begins in issue #56, the last issue in this collection. But, as you can imagine, Alan Moore sets up the story very well and he adds some nice element to the Swamp Thing mythos and there are even several good character moments which should not be surprising after 20+ issues. Swamp Thing is one of Moore’s most contemplatively moody series I’ve read and that tone leads to quieter stories. I didn’t know it at the time but issue #50 marked the last bombastic Swamp Thing story that Moore would write (yes, I’m aware of how ridiculous that sounds). The rest of the series is composed of quieter stories that still tell horrifying and moving stories about Swamp Thing and Abby Cable.

This collection turns the focus to Abby. The story deals with her relationship with the law after photos of her intimate relationship with Swamp Thing are revealed to the public in a newspaper. Swamp Thing returns from his war against Evil to find that Abby has seemingly disappeared. With these issues Moore juggles interesting character drama with Abby while also setting up an introspective journey through space for Swamp Thing.

An interesting thing about this collection is the similarities with Moore’s other comic work at the time, notably Watchmen with Dave Gibbons.  The similarities between issue 56 and the Watchmen issue where Dr. Manhattan goes to Mars are fascinating. I would really like to reread both those issue and discuss them further. For now, I’ll settle by saying issues 56 is one of the most interesting issues of Moore’s entire time as writer on Swamp Thing because of the way it encapsulates so much of what has already happened in the series and turning it against his main character in strange and frightening ways.

Swamp Thing is blue and he's alone on
a deserted planet reminiscing on the past.
Sound familiar? It should.
There are also similarities between Swamp Thing’s funeral issue in Gotham and the Comedian’s funeral issue in Watchmen (rain, a statue, people having flashbacks and what if scenarios intercutting the funeral scenes, one vigilante talking about another not quite vigilante). These elements may seem like elements that don’t share much with one another but it certainly doesn’t read that way. Was Alan Moore trying out storytelling techniques in Swamp Thing before leaving the title? Was it a way for him to practice before writing a work that was newer to him and maybe more important to him (I would argue Swamp Thing was ultimately more important to the world of comics than Watchmen). He seems to have done what he wanted to do on the title already. As far as I can tell, based on what Steve Bissette wrote in the introduction to volume 5 and volume 6 Moore’s story was being led in directions that Rick Veitch was more interested in and Moore agreed to go in that direction having done all there was to be done with horror in comics (no kidding).

In short, volume five goes off in a new direction for both the creators and the readers. Swamp Thing continues to be a very good comic even though it’s going through some changes in tone, characters and a change in art teams.