Secret Invasion: Black Panther:
American superhero comic publishers have the annoying
habit of regularly releasing “event comics”. Event comics are company-wide
crossover story that is often months, if not years, in the making and it
generally results in a temporary shift in the status quo. A less favourable
description would be that it’s a cash grab on behalf of the publisher. My only
concern regarding event comics is whether or not they’re any good. I have no
real interest in memorizing the minutiae of superhero continuity but for those
that care about such things, event comics are a big deal. Again, for me it’s
just about good stories and unfortunately, event comics are wildly
unpredictable when it comes to quality. There is one pretty constant rule
though, the tie-in comics are generally terrible. But with every rule, there
are exceptions and Secret Invasion: Black
Panther is such an exception.
Written by Jason Aaron and with art by Jefte Palo, these
three issues from the regular Black
Panther ongoing series are better than main Secret Invasion story! It’s a great example of a successful tie-in
story for a few reasons. First of all, it’s clearly a Secret Invasion title because it deals with the Skrull invasion
head on as opposed to trying to pretend it’s not a tie-in comic (which is just
an awful approach). You don’t need to be overly familiar with the characters or
the series to be able to enjoy it. All I know about Black Panther is that he’s
king of Wakanda, a technologically advanced African nation which is rich in a
rare metal: vibranium. If you know who the Skrulls are, then you know
everything you need to know in order to enjoy this comic. Even if you don’t
know any of that the story will fill you in as it goes along. It’s surprisingly
friendly to new readers despite how it’s a tie-in to a comic book event that
was years in the making.
The story is pretty simple. A legion of Skrulls is sent to
invade Wakanda and steal as much vibranium as they can. They are led by
Commander K’vvvr, a veteran warrior, who is on his last mission before
retirement. It’s little touches like that one that make this a good comic. We
also get a nice sense of how strong a leader Black Panther. He also gets a few
moments that demonstrate just how great a strategist he is. Simple, yes, but
also very effective. The art by Palo is heavily inked and dark. The skies are a
sickly green colour suggesting that the Skrulls are infectious and poisoning
Wakanda. It might sound a bit strange that I’m giving so much praise to this
little story but it’s because it’s a quality story amongst dozens of other
tie-in stories that were just terrible. If you liked Secret Invasion you owe it to yourself to track down this little
gem. With Secret Invasion: Black Panther
Aaron and Palo prove that you can create a very good tie-in story and that you
don’t have to limit yourself to rehashing in fuller detail events that already
took place in the main series.
The Complete
Multiple Warheads:
Chad Nevett once wrote that Multiple Warheads is a hang-out comic. That’s one of the better
descriptions I’ve found for this comic. Written and drawn by Brandon Graham, Multiple Warheads is the story of a
young organ smuggler and her genius mechanic werewolf boyfriend who are
travelling in search of a new home and a new purpose in life. It’s also the
story of Nura, a bounty hunter and her latest mission. In reality, it’s not
about any of that. The comic is really about the science fiction and fantasy
influenced alternative Russia. It’s about the world and it’s strange
inhabitants more than anything else. Brandon Graham doesn’t really care about
the plot. We get a beginning to the story of the young couple and the bounty
hunter but it never ends. It sort of just wanders around, allowing Graham to
blow out collective minds with his wild imagination and skilful artistic
flourishes. The reason I think “hang-out comic” is an apt description is that
it starts with the intent to do something but really the characters and the
writer just bum around the world of the comic and it never really goes anywhere
but you encounter some very interesting things along the way.
Those interesting things are made up primarily from
pun-heavy dialogue and in-jokes by Graham and European comic influences art.
There is a beautiful simplicity to Graham’s art but it also manages to be very
detailed. It’s somewhat unexplainable. Graham doesn’t resort to abstraction and
blocky shapes like many other skilful artists who seem to require half as many
lines as other artists to convey twice as much beauty on the page. The image
above kind of explains some of it. There is a lot of detail on the page but
there are also a lot of open spaces. Look at the large beast that carries the
city on its back. The beast itself is very simple but the city that rests on
its back is lavishly illustrated. Look at the wrecked train, the smaller beasts
with their riders and the cracked mountainside, the detail is all in the world
which the characters inhabit.
Multiple Warheads
isn’t a great story but it’s a unique and fascinating comic. It’s not nearly as
good as Graham’s King City or his
reboot of Rob Liefeld’s Prophet, but
the aimless wonderings of his characters and the travelogue approach to world
building have an endearing quality. The art is also pleasing to the eye but offers
plenty of additional goodies for readers who wish to linger a while longer on
an image before turning the page. There is a sense of unbridled joy to Multiple Warheads that reminded me of
teenage slackers who don’t have a care in the world but are capable of doing
extraordinary things, if only they had a little motivation. I’m actually quite
surprised that Graham become an accomplished comics creator because his Multiple Warheads stories strongly
suggest he’s also a slacker. How he manages to keep this aspect alive in his
comics is a mystery to me but I’m glad he’s found a way to make it work because
his comics are like nothing else I’ve ever read.
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